Mitchell Hashimoto
Ghostty Devlog 003
Hello! Welcome to the third official devlog for Ghostty 👻!
If you missed previous devlogs, or you want to learn more about what Ghostty is, please see the Ghostty page on this website.
Community Updates: Public Discord!
I'm excited to share that we now have a public Discord server! Anyone is welcome to join, ask questions about Ghostty, talk about terminal emulators, talk about systems programming, GPU programming, etc. We're also using the discord as a way to expand the beta program, so if you're interested in joining the beta, please join the Discord server and be somewhat active.
Next, I'll be giving a talk on Ghostty for Zig Showtime on September 5th. Please keep an eye on the Zig showtime website, twitter, masto, etc. for updates on exact times and links. The talk is still being developed but the general topic will be a whirlwind tour of the implementation of Ghostty while highlighting a few interesting spots. It is Zig showtime after all so I will focus more on the Zig aspects of Ghostty.
1
Keyboard Input Handling Hates You (#282)I'm just a dumb US citizen typing on a dumb US-standard keyboard layout.
On a US-standard keyboard, you type a
and you get "a", you type '
(apostrophe) and you get "'". You type shift+a
and you get "A". Easy,
easy. You sit on a throne of lies.
The first hint of trouble are non-standard but English-centric keyboard layouts
such as Dvorak or Colemak. On US-standard physical keyboards, a Dvorak user
types s
and expects "o" and presses ctrl+i
and expects ctrl+c
behavior.
The second hint of trouble are unicode sequences. On Mac, on a US-standard
layout, alt+a
produces å
. The latest beta group added a Norwegian user
who noted this is particularly important because they prefer the US-standard
layout but use the alt-sequences to type Norwegian words.
The third hint of trouble are non-standard keyboard layouts. Do you know
what a dead key sequence is? I
didn't (because I'm just a dumb US-standard user, remember). On US-standard
layouts, we're used to all keyboard presses being stateless. To uppercase
a character, you type shift+A
at the same time. With a dead key sequence
you'd type shift
, let go, then type a
, and then you'd see A
(this
isn't a real world dead key sequence, but an example of what a dead key
sequence acts like). A real dead key sequence, on US international layouts:
type '
, let go, then type a
, and you get á
.
When a person types a key on their keyboard, a few things happen. The
keyboard sends a physical scancode. Software keyboard layout handling
(i.e. using the Dvorak layout on a QWERTY keyboard) translates this
scancode to an alternate scancode ("i" acts like "c" with Dvorak). The
combination of modifiers (ctrl, alt, etc.) and other keys (i.e. letters)
may or may not then produce one or more characters (i.e. alt+p
on
macOS produces "π", but the same on Dvorak on a US physical keyboard
is alt+r
).
Finally, not all modifiers may be consumed, and that is relevant
for keybindings. For example, if you bind ctrl+=
on a US layout, that
would be ctrl+shift+0
on a Norwegian layout, you have to know that
shift+0
produced =
but did not consume ctrl
, so the final input
is ctrl+=
. But if the user also bound ctrl+shift+0
, which do you
use? 🤔
These explanations are all very hand-wavy and lack detail. I plan on writing an entire blog post dedicated to the eldritch horror that is keyboard layouts, input handling, terminal keyboard "protocols", and OS-level APIs so I'm going to skip the details in this devlog. Stay tuned for that!
Ghostty not only has to handle these use cases (because it turns out non US-standard keyboard users exist) but Ghostty must also do this cross-platform because Ghostty works on macOS and Linux already with aspirations to also work on Windows. 😰 Well, Ghostty now does.
The only visual thing that can be shown is dead key state handling, which is now rendered with the last pending dead key. You'll just have to trust me that the rest now works.
In addition to the above, Ghostty now supports optional explicit
physical key mapping. If you specify a keybinding as ctrl+physical:0
(note the physical:
prefix), then only the physical 0
key will
trigger that binding. On some keyboard layouts, this may make the
keybinding impossible. By default, keybindings are based on logical (translated)
keys.
Kitty Keyboard Protocol and Others (#292, #295)
If you're tired of learning about keyboard input, just skip this section.
Beyond mapping keyboard keys to character input, keyboard events must also be mapped to escape sequences so that running programs in the terminal know what key you pressed.
The original terminal protocols sent the characters produced by keyboard
keys as-is. You type "a", you get "a", you type "A" (shift+A), you get "A".
This has a lot of limitations.
For example, terminal programs could not react to modifiers such as
ctrl-i
and ctrl-shift-i
since they produced the same data.
Many additional keyboard protocols were developed to address these shortcomings. xterm developed the modified keys sequences, Paul Evans developed the fixterms protocol, and Kovid Goyal (of Kitty) developed the Kitty Keyboard Protocol. The gist of these protocols is that they simply define what the terminal sends to the running program when keys are pressed.
These aren't hypothetical problems. These protocols are implemented by
tmux
, neovim
, and other major programs and let you bind many hundreds
more keybindings than you would would otherwise.
Ghostty now implements all of these.
As far as I know, Ghostty is one of only a handful of terminals that implements all of these. I believe only iTerm, Foot, and maybe WezTerm implement xterm modified keys and Kitty. I think only those plus Kitty implement the Kitty protocol at all. Most terminals (Terminal.app, Windows Terminal, Alacritty, Warp) implement none of the keyboard protocols.2
Here is a video showing the Kitty keyboard protocol working:
And here is a video showing the xterm modified keys protocol working:
The Year of Desktop Linux (GTK)
The last batch of beta users increased our full-time Linux user count from just a couple to around 5 or 6, and with it came many improvements in the Linux experience.
First, GTK single instance mode (#247) is now enabled and supported. For GTK, Ghostty now runs a single process. Launching Ghostty a second time opens a new window in the existing Ghostty process. This plays nicely with standard graphical desktop environments and also makes launching Ghostty super fast after the first launch.
Next, Ghostty now has primary (selection) clipboard support (#266).
Linux desktops have multiple clipboards. The "primary" (or "selection")
keyboard is where text is automatically copied for text selections, and
pasting is usually done via the middle mouse button. This is a separate
clipboard from where ctrl+shift+c
and ctrl+shift+v
go, so you can have
multiple items on your clipboard. This feature is sometimes controversial,
so don't worry, you can disable it with the copy-on-select
configuration.
You can see this work in the video below. Note that I'm not pressing any
keyboard bindings; this is only using the selection clipboard.
Linux now supports automatic shell integration (#245). I talked about
shell integration in Devlog 001.
Previously, Linux users had to set an environment variable to point to
Ghostty's share
directory. The Linux application now searches up from
the ghostty
executable for a share
directory with the proper folder
structure. If you install Ghostty using a standard
FHS directory layout
(the standard layout Ghostty packages up in), then Ghostty will automatically
find and configure your shell.
And a lot more, the Ghostty app icon shows up properly (#251), the GTK application handles non-US keyboard layouts (#271), the GTK application supports semi-transparent window backgrounds (#264), and more.
I really want Ghostty to be a top-tier GTK-based Linux terminal. I don't use GTK full time so I am really dependent on testers to provide feedback to make this experience great. I'm really happy to report that Ghostty is feeling really good on GTK now! The GTK application is still lagging behind the macOS experience but I'm looking forward to bringing it up to parity!
Fin
The most recent round of beta testers have been so amazing. I want to thank @hovsater for exposing all the glaring keyboard layout and mapping issues and pushing me to fix them all. @cryptocode exposed a dozen or so bugs around edge cases with wide characters, multi-codepoint graphemes, and their interaction with selection and soft-wrapping. And there are a number of new testers worthy of thanks for the Linux improvements. Thank you!
If you want to keep up to date, follow me on Twitter or Mastodon (links in footer). This blog also has an RSS feed.
Boo. 👻
Footnotes
-
This is a reference to the excellent blog post Text Rendering Hates You which I highly recommended. ↩
-
I have a lot of respect for all of these terminal emulator authors and I hope this doesn't seem like any attack. I'm only trying to factually state what features they do and do not support. If I'm wrong, please let me know and I'll fix this right away. ↩